Mastery-based Learning with Launch School

It’s a new week, so we have a new podcast episode for you. Matt and I spoke with Chris Lee of Launch School about his approach to online education. We discuss the different tradeoffs and considerations that come into play when a curriculum is being put together.

To my mind, mastery-based learning — where you don’t advance to the next stage until you’ve really mastered the topic at hand — really shines for things where you have some kind of longer-term goal. Just because it’s a good approach doesn’t mean it’s easy, though. In Chris’ words:

We started this to try to figure out education. It was not a money making endeavor. So to us, teaching became the engineering problem to solve. I was not a proponent of Mastery Based Learning before Launch School. Mastery Based Learning or Competency Based Learning is not unique to Launch School, it’s a well known pedagogy in academic papers. But it’s really hard to implement.

Think about a physical classroom. Mastery Based Learning means that a student gets to occupy a seat in that classroom for an indefinite amount of time. That’s a really hard promise to make when our schools are tasked to usher through students. It’s not about training students and making sure they understand every topic, but getting people through.

You can download and listen to the episode over on the main Sources & Methods website here.

Using Ruby's .digits method

I discovered the .digits method in Ruby the other day. As a quick illustration, it extracts the digits of a method into an array, reverse sorted.

12345.digits #=> [5, 4, 3, 2, 1]

You can optionally specify what base you’d like it to use to calculate the digits using, i.e. the same calculation as above but in base 100 would give you the following:

12345.digits(100) #=> [45, 23, 1]

Reading around a little bit, it seems that if you’re trying to get hold of the digits of a number, simply doing a .digits.reverse is perhaps an ok solution if the number is small, but at a certain point it starts to get slow. This is because .digits isn’t just ‘splitting’ the number.

For that reason, perhaps using .to_s.chars might be a better alternative. You can then use a .map function to convert the characters into integers: { |digit| digit.to_i }

I’m not entirely sure what .digits is actually used / useful for, given the speed issues.

Using Ruby's .zip method to combine arrays

In Ruby, zip is a way to combine elements from two different arrays, albeit in a way that is slightly difficult to understand at first glance.

The documentation is a bit opaque, at least to my eyes, and the examples given take a bit of time to get your head around.

Let’s say you had an array of fruits that you wanted to distribute to your friends. You’re organised, so you have a list of your friends as well.

fruits = ["mango", "orange", "pomegranate"]
friends = ["Rob", "Mary", "Holly"]

Using multiple methods and loops, it’d be fairly trivial to conjure up something to combine these two into a new array, but luckily for us .zip exists to save the day.

will return:

[["Rob", "mango"], ["Mary", "orange"], ["Holly", "pomegranate"]]

This way everyone will know what fruit they’re getting.

Note that if one of the two arrays is longer / shorter than the other, the missing space(s) will be filled with nil values.

Python Virtual Environments, Testing Environments and Markdown Strikethrough

I spent part of this afternoon fixing things in my PDF splitter code.

  • I learnt about virtual environments and the various choices available in Python. This was the most useful overview. I ended up choosing pipenv which is also outlined here. It installs a Pipfile in your directory which is an equivalent to the old requirements.txt that was previously used. This means that whenever you use pip to install a new package, it’ll remember and update the file accordingly.
  • For testing, I ended up holding off for the moment. It wasn’t immediately apparent which of the various testing suites I should be using and the examples given in places like this used strange syntax. I’ll have to tackle this later, but for now I’m putting it on hold.
  • I learnt that you can make some text strikethrough (EXAMPLE) in Markdown by enclosing the text in two tildes (~~).
  • I read about application layouts / structures and made some initial decisions about what files to include in my project. Some of this is overkill for where I am currently, but soon enough this project will expand and I’ll need a standard structure format.

Tomorrow I want to start working on my regex search-and-rename function. I’ll start by figuring out the right regex string to use for my search, then I’ll figure out how to add in into my script.

Table Tests in Go

ScreenShot 2018-06-18 at 21.47.05.png

Today I wanted to stretch my use of test scenarios with Go. The example I described a couple of days ago basically had me running individual tests for specific values. What I wanted was a way to test a bunch of different values for the same function. Enter: table tests.

You can see the code I ended up with partly in the image above but also on Github here. It took a while to get there.

I started with some notes I’d taken during Todd McLeod’s excellent GreaterCommons Go course. Those notes were enough to get a framework up and running. I understood the principle: you create a struct to store all the different values, loop over them all to check whether the test fails in any particular scenario.

When I ran go fmt at the end to format my code, it gave me an error as it refused to build:

I could see that it wanted two ints and I was giving it a slice of ints. Basically this turned into a hunt for fixing my loop and which values I was spitting out at various iterations of the loop.

I ended up isolating the part of the code that was causing the problems, putting it up on the Go Playground so as to isolate exactly what was going wrong. Once I’d figured out exactly how to handle the loop, I could then bring that logic back into my main_test.go file.

Now I know how implement table tests in Go. My next exploration will be around functions that aren’t located in the same file. So far I’ve been mainly using the same main.go file for all the code I’ve written, but a step up in the complexity will be to interact with different files.